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There were several times that I hoped I might be surprised by an interesting reveal, but alas I was merely treated to yet another facepalm-inducing "twist".
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The story of Homefront: The Revolution is nothing more than a string of forgettable mission objectives sewn together with cliches pulled from the Big Book of Military Shooter Tropes. It’s a shame that such a well-crafted world is squandered on such a ponderous and uninspired plot. While on a technical level the graphics may be underwhelming, the streets of Philadelphia feel world-weary and lived-in. Ashcroft, on the other hand, is where the American KPA collaborators reside, and the alleyways between brownstones are always alive with resentful chatter from the rest of the downtrodden population. It’s dirty, the people seem miserable, and it must smell awful.
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Earlston, which you visit early on, feels like little more than a glorified refugee camp. The populated Yellow Zones, however, are much more diverse and each tells its own story. Aside from the occasional switch in color pallets and a few landmarks in the downtown area, these desolate no-man’s-land areas feel almost indistinguishable from one another.Įarlston is dirty, the people seem miserable, and it must smell awful. The Red Zones, where the fighting was heaviest during the initial invasion, are mostly defined by ruined buildings and piles of rubble. While it’s described as an open world, The Revolution’s map is made up of eight separate districts that the main quest drives you through in a decidedly linear order, with few reasons to return to an old one when you’re through.